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Telemachus

Telemachus

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Devlog

  • Walk Cycle + Fixed-Point Math // How to Share Pixquare Color Palettes
    December 31, 2025 by byWilliamJMeyer#Atari, #Atari2600, #2600, #bAtariBASIC, #Retro, #Sci-fi, #Pixquare
    Watch for the cringe. Stay for the occasional programming tip. I started using Pixquare and it's alotta fun. I learned what a radix point is and it's alotta fun. I learned what Fixed-Point Math is and... Continue reading
  • Collisions + Color //
    December 28, 2025 by byWilliamJMeyer
    1
    #Atari, #Atari2600, #2600, #bAtariBASIC, #Retro, #Sci-Fi
    More fun with confusion! In this third video about learning bAtari BASIC I take a look at collision statements, color questions, the origins of dim, some weird rand results, and using every bit of a b... Continue reading
  • Sprites + Joysticks //
    December 26, 2025 by byWilliamJMeyer#Atari, #Atari2600, #2600, #bAtariBASIC, #Retro, #Sci-fi
    I’m making a game for the Atari 2600 ! Join me in this second video for a breezy look at my early code-- as I get a lot of things wrong-- but manage to slide some sprites around. I'm learning bAtari... Continue reading
  • Design + IDE //
    December 22, 2025 by byWilliamJMeyer#2600, #Atari2600, #Atari, #bAtariBASIC, #Retro, #Sci-fi
    I’m making a game for the Atari 2600 ! In this first video I do my gosh darn best to explain I know nothing. This video features my very first animated sprite made with bAtari BASIC (it's a bat, I t... Continue reading
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